Counter Strike New Revealed
After weeks of rumors, Valve has finally revealed Counter Strike new. It’s a major upgrade to CS:GO that will bring it onto the Source 2 engine.
It also brings sub-tick server updates and smoking grenades that are responsive. It’s made a lot armchair gamers scream, but it looks like an upgrade for the average player.
Smokes
Counter Strike New has a major update that will alter the way smokes are used in the game. The new changes are being referred to as responsive smokes and will be a major game changer. Smokes will now expand to fill spaces naturally and then move around objects on the map. They will also react to the lighting of the game, which will make them look better and more realistic. Smokes will also be able interact with gameplay events. This will create new tactical possibilities. Bullets, for instance, will push smoke in order to temporarily clear sightlines. Hex grenade blasts will also disperse smoke occlusion.
Smokes will be more dynamic in the game. Smokes in previous versions were fixed-shaped objects that had a limited range of movement and vision blocking. However, the smokes are now able to expand to fill the space they are in and will take up more of the player’s vision when they are in the area. This is a major improvement that will make the game more exciting and provide both teams with the same view.
Additionally smokes are now able to react to the surroundings as well as weaponry and lighting in the world space. This makes the smoke appear more real and allow players to use it in different ways to gain an advantage over their opponents. This is especially beneficial in the chaotic matches that will happen on every map.
Smokes will also no longer be one-way which was a major issue in CS:GO, and allowed players to view their opponents’ positions from behind the smoke. Twistzz is a renowned CS:GO professional who says the new system will make cs2 cases case opening (Glamorouslengths.com) more fair for both teams.
Other minor changes include changing the vertical position of smoke particles to decrease the impact of edges, and updating the spectator’s smoke overlay visuals so that they correspond to their camera’s location. The expiration time of smokes has been updated to be more in accordance with the visuals of how they fade on the screen.
Loadouts
The CS:GO players are now able to modify their weapon selection prior to the start of each match. The new loadout system allows players to select weapons that fit their style of play and team’s strategy. The new system also brings new tactical depth to the game, as players must balance firepower and utility.
The CS: GO Update includes a number additional improvements and modifications in addition to the brand new loadouts. The buy menu was completely redesigned. The old buy wheel was replaced by a customizable grid which shows all purchase options simultaneously. The grid is comprised of five pistols and five „mid-tier weapons” such a submachine gun, shotguns and rifles.
The new system will be easy to use, and will give players greater control over their weapon selection. It will allow them to select the weapons which best suit their style of play, team tactics and try out different combinations. They can also compare their loadouts with other players and observe how they compare.
Many players have praised the flexibility, while others have criticized it for deviating away from the core essence Counter-Strike. There have been concerns over how it will impact map-specific loadouts and agent skins based on visibility.
However, despite these criticisms however, it is important to keep in mind that the new loadout system is in its infancy and will go through more thorough testing in the coming months. It is possible that certain issues could be addressed in future updates, so it is important to keep an eye out for further information.
In addition to the brand new CS: GO features, the update also comes with Workshop Tools that can be turned on in the game’s settings menu. They allow community contributors to create weapon finishes, stickers, and maps. In addition the update will live ban players who break the rules of VAC during games.
The new CS: GO update is scheduled to be released later this summer. Players can look over the complete list of features and updates by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is updated by the server in discrete intervals of time called ticks. Valve wants to ensure that CS: GO is fast and smooth. The smallest delay could impact the accuracy of the shot. A new video shows the biggest improvements to the game, which is also known as sub tick updates.
Instead of a 64-tick update every millisecond, CS:GO now uses sub-ticks, or as Valve calls it, „micro ticks”, to communicate with servers. The client will keep track of each of these tiny increments and send them to the server. The server will transmit the updated game state back to players. The servers will know exactly when you fired a shot or jumped or peeked.
While a one-minute video is not enough to cover everything the video explains that every piece of data sent by clients has a time stamp. The server will collect all the data from all players in chronological order prior to sending it back. According to the video it is believed that a CS: GO server will now be able to transmit more than twice the data as a 64-tick server.
That means that when the game’s tick rate goes up to 128 Hz, it will be able to process your commands instantly and continuously. Micro-tick updates also decrease the time it takes to input by making sure that the server reacts to your commands without glitches or delays.
Obviously, this is only the start of the technical enhancements Valve is making to the game. The company is implementing dynamic smoke and particle systems to improve how smoke interacts with the surrounding and Cs2 case Opening is updating all maps with high-resolution textures, lighting, and models. All CS: GO weapons and cosmetics will also get a facelift with Source 2 tools and features.
Maps
The new update coming to Counter Strike New will bring new maps to the game, along with some classics that are being given facelifts. The updates are currently being tested as part of a limited-test beta. The first set of maps comprises upgrade and touchstone maps that will see no major changes to gameplay, while others have been completely revamped or rebuilt using the new Source 2 tools.
Overpass is one of these maps that was modified to make use of the new engine’s unified light system. The underpass on the map’s dark and eerie scene has been flooded with light which makes the area more spacious and less congested. Additionally smoke grenades now expand dynamically to fill in spaces and interact with the new light.
Italy is another map that has been revamped. Its lighting, texture, and structure have been greatly improved. The new version is more balanced than its predecessor, which was heavily CT-sided. In the near future, fans can anticipate seeing classics like Aztec and Militia redesigned.
While a lot of these maps remain playable in other modes, they’re not added to the map pool for competitive play. The only exception is Train which was removed from Active Duty and will continue to be played in tournaments. Valve has not yet confirmed whether the other maps that were removed from the pool will be added back.
Helsingin Sanomat is the national newspaper of Finland. Its update has been deemed controversial. The newspaper has been vocal in its criticism of Russia’s actions against Ukraine. The map is based on the war-torn Donetsk. The map is called de_voyna and contains numerous references to the conflict.
In the future, the developer will be releasing a collection of Source 2 tools for community map creators to use in their own creations. This will include features like improved lighting and character reading, as well a physically-based rendering system which produces realistic materials and textures. It will also make real-world objects like windows and doors, easier to create. The update will be available in the summer of this year.